Cardroom Social History

The Saloon, the Backroom, and the Working-Class Cardplaying Subculture That the Cultural Memory Has Largely Forgotten

The 19th-century American saloon was a substantial cardplaying setting whose cultural footprint has been largely obscured by the cardroom-folklore tradition. The actual social history is methodologically interesting on its own terms.

On this page 6 sections
  1. 1 What the saloon actually was as a social setting
  2. 2 The labor and economic context
  3. 3 The ethnic-immigrant saloon and its specific cardplaying cultures
  4. 4 The race and the saloon
  5. 5 The temperance and reform movements' impact
  6. 6 Why recovering the actual social history matters

The 19th-century American saloon was a substantial cardplaying setting, with the cardroom-folklore tradition having substantially obscured the actual social history of the cardplaying that happened in the saloon environment. The saloon-game culture as it survives in the contemporary cultural memory is largely the dramatic, photogenic, dramatized version that the dime-novel literature and the eventual Hollywood Western produced — a version that captures certain features of the actual setting while substantially distorting others. The actual social history of working-class American saloon cardplaying is methodologically interesting on its own terms, and recovering it is part of what serious cultural writing about the cardroom can contribute.

What the saloon actually was as a social setting

The American saloon of the 19th century was a substantially varied institution across the cultural geography and across the social-class structure of the period. The frontier-mining-town saloon that dominates the cultural-memory version was one specific variety of saloon — geographically Western, culturally masculine, economically tied to extractive-industry labor — among several that the saloon-institutional category included. The urban working-class saloon of the East and Midwest, the agricultural-village saloon of the rural cultural regions, the ethnic-immigrant saloon of the urban industrial neighborhoods, and the more-respectable middle-class drinking-establishment of the period all constituted varieties of what could be called saloon, with each variety producing its own cardplaying-cultural context.

The cardplaying that happened in the various saloon settings reflected the social-class and cultural-geographic specifics of each setting. The frontier-mining-town saloon supported the dramatic gambling subculture that the cultural-memory version captures — high-stakes play, professional cardplayers, the cardroom-as-gambling-establishment that the popular history remembers. The urban working-class saloon supported a different kind of cardplaying — lower-stakes social play among working-men who frequented the saloon as a primary leisure space, with the cardplaying being one social activity among several rather than a focal commercial activity of the establishment.

The agricultural-village saloon supported yet a third variety of cardplaying — neighbor-and-acquaintance play among the village men of the immediate area, with the social setting having more in common with the parlor-game environment than with the gambling-establishment version of the saloon despite the different drinking-and-gendered setting that distinguishes the saloon from the parlor.

The labor and economic context

The labor and economic context of the working-class American saloon cardplaying is methodologically substantial for cultural readers interested in what the cardplaying actually was as a social activity. The working-class men who played cards in the urban-industrial and agricultural-village saloons of the period were doing so as part of the broader leisure-economic structure of working-class life — the saloon was the primary public-leisure space available to working-class men of the period, with the cardplaying being integrated into the broader social activities of the saloon-going life.

The stakes of the working-class saloon cardplaying were typically much lower than the cultural-memory version of cardroom-gambling suggests. The available historical documentation establishes that the typical working-class saloon card game involved small stakes — pennies, quarters, occasional larger amounts on specific games — rather than the high-stakes drama that the dime-novel tradition emphasized. The economic context of working-class life simply did not support the high-stakes play that the folklore version of the saloon cardroom imagined, and the actual cardplaying was sized to the working-class wage structure of the period.

The social function of the small-stakes cardplaying was substantially about social-leisure structure rather than about gambling-economic outcome. The cardplaying provided structure for the saloon-social interaction, gave the regular saloon-attendees something to do during the evening hours, and integrated the cardplaying activity into the broader social-relationship structure of the working-class neighborhood and village. The folklore version of the saloon-gambling drama captures very little of this actual social function.

The ethnic-immigrant saloon and its specific cardplaying cultures

The ethnic-immigrant saloon of the urban-industrial American cities of the late 19th and early 20th centuries was a specific variety of saloon-institutional setting that supported cardplaying cultures with substantial transatlantic continuity. The German-American saloons of the urban Midwest supported skat — the German card game that the German-American immigrant population brought across the Atlantic — alongside the broader American saloon-game repertoire. The Irish-American saloons of the urban East and Midwest supported the variant card games that the Irish immigrant population had brought from Ireland, with the cardplaying being part of the broader cultural continuity that the ethnic-immigrant saloon supported.

The Italian-American, Polish-American, Czech-American, and other ethnic-immigrant saloons of the urban-industrial period each supported their own variant cardplaying cultures, with the specific game-choice and the social conventions of the cardplaying reflecting the ethnic-cultural origins of the saloon's primary patron community. The diversity of ethnic-saloon cardplaying cultures is methodologically interesting because the cultural-memory version of the American saloon has substantially flattened the diversity into a single generic version that does not capture what the various ethnic-immigrant saloon settings actually looked like.

The transatlantic continuity of the ethnic-saloon cardplaying cultures also produced specific cultural artifacts — printed rule books in the relevant languages, ethnic-fraternal-organization tournament structures, periodicals that covered the cardplaying activity of the ethnic communities — that have been substantially forgotten in the contemporary cultural memory. The ethnic-immigrant cardplaying culture is one of the parts of the broader American cardplaying history that the cultural-memory tradition has largely lost.

The race and the saloon

The race-and-saloon cultural history is methodologically substantial and culturally important for contemporary readers who want to understand what the actual cardroom of the 19th and early 20th centuries was. The Jim-Crow-era American saloon was substantially racially segregated, with the cardplaying that happened in the white saloons being closed to Black American men in much of the country and the parallel Black-American saloon and cardroom culture having developed in the Black-segregated social spaces of the period.

The Black-American saloon cardplaying culture of the late 19th and early 20th centuries produced its own substantial cultural footprint, with the cultural geography of Black-segregated urban life supporting a distinct cardroom culture that the white-American cultural memory has largely not preserved. The cultural-historical documentation on Black-American cardplaying of the period is more fragmentary than the parallel documentation on white-American cardplaying, but the available evidence establishes that the Black-American cardroom was a substantial social setting in the segregated Black neighborhoods of the urban-industrial cities and that the cardplaying culture there had specific features — game preferences, social conventions, relationship to the broader Black cultural life of the period — that merit cultural-historical attention in their own right.

The temperance and reform movements' impact

The temperance and reform movements of the later 19th and early 20th centuries produced substantial pressure on the saloon as an institution, with the eventual passage of national Prohibition in 1920 marking the most-substantial cultural intervention against the saloon-institutional structure that the saloon-cardplaying culture depended on. The cardplaying that the saloon had supported was substantially disrupted by Prohibition, with the parallel speakeasy cardplaying culture that emerged during the Prohibition years being a substantially different social setting that did not replicate the integrated-social-life function that the saloon had supported.

The post-Prohibition American drinking-establishment landscape did not return to the pre-Prohibition saloon structure, with the cardplaying that the saloon had supported substantially having migrated to other settings — the home game, the social-club cardroom, the eventual commercial-card-room of the post-war period. The cultural continuity of working-class American cardplaying through the institutional disruption of Prohibition is itself methodologically interesting, with the cardplaying activity persisting through several institutional-setting changes while the broader cultural-memory of the saloon-cardplaying era was substantially crystallizing into the dime-novel folklore version that contemporary readers encounter.

Why recovering the actual social history matters

Recovering the actual social history of 19th and early-20th century American saloon cardplaying matters for cultural readers interested in what the contemporary cardroom is. The contemporary commercial cardroom of the casino and the home-game cardroom of the social-gathering tradition both inherit substantially from the saloon-cardplaying culture, with the inheritance being substantially obscured by the folklore version of the saloon-cardroom that the cultural memory has preserved.

The actual social history of the working-class saloon cardplaying, the ethnic-immigrant saloon variants, the Black-segregated parallel cardroom culture, and the broader cultural-historical context of the saloon-as-institution all matter for understanding the cultural footprint of cardplaying in American life. The folklore version captures certain features of the cultural footprint but distorts others, and serious cultural writing about the cardroom can contribute to the cultural conversation by engaging with the actual social-historical record in ways that the folklore version does not.

The cardroom that contemporary players experience — whether a commercial casino-room or a friendly home game — is the cultural descendant of a substantially complex 19th and early-20th century cardplaying ecosystem that included the parlor and the saloon, the urban-industrial and the rural-agricultural, the ethnic-immigrant and the native-born, the white and the Black, the upper-class and the working-class. The actual cultural inheritance is more textured than the folklore version allows, and recovering the texture is part of what cultural writing about the cardroom can usefully do.